Fragrance

Google Maps Reimagined

Google Maps Reimagined

Where navigation meets self-expression.

A conceptual collaboration project with Google and SCADpro to reimagine Google Maps for young urban users. Some concepts included in this conceptual design have developed and integrated into Google Maps.

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Project Type

Conceptual exploration of a redesigned app for Gen Z

Duration

10 weeks, Fall 2018

Tools

Figma, Illustrator

Team

SCADpro x Google

Design Digest

Design Digest

My SCADpro team and I partnered with the team at Google to develop a conceptual redesign of Google Maps—tailored specifically for urban youth aged 13–24. We set out to reimagine Maps as more than a navigation tool: something that could empower young people to move through the world with confidence, connection, and curiosity. Through in-depth research, iterative design, and user testing, we explored how location-based technology could evolve to support independence and identity in meaningful ways.

Introducing Google Maps for a Gen Z audience

Click to view the vision video

Discover

Discover

We began by immersing ourselves in the daily lives of our target audience: Gen Z users navigating urban environments. Through a combination of primary and secondary research, we uncovered how young people relate to mapping tools—and where those tools fall short. We conducted interviews, surveys, and diary studies, gathering insights from over 120 participants. This phase surfaced recurring themes around autonomy, digital fatigue, safety, and self-expression—laying the foundation for the design challenges ahead.

What would Google Maps look like if it was designed from the ground-up specifically for mobile youth’s behaviors, needs and aspirations?

Gen Z are digital natives navigating their lives equally in the physical space and in their high social digitally curated one. Google Maps can be the bridge between worlds.

What would Google Maps look like if it was designed from the ground-up specifically for mobile youth’s behaviors, needs and aspirations?

Gen Z are digital natives navigating their lives equally in the physical space and in their high social digitally curated one. Google Maps can be the bridge between worlds.

What would Google Maps look like if it was designed from the ground-up specifically for mobile youth’s behaviors, needs and aspirations?

Gen Z are digital natives navigating their lives equally in the physical space and in their high social digitally curated one. Google Maps can be the bridge between worlds.

Define

Define

From our research, we synthesized over 900 data points to identify three distinct user archetypes and five core experience pillars. We reframed the product opportunity through the lens of these archetypes, asking:
How might Google Maps become more personal, supportive, and socially aware—without overwhelming the user?
This phase helped us clarify key needs around exploration, control, contextual information, and peer-driven discovery, forming a strategic blueprint for our design directions.

Research
Primary and Secondary

We began the project with both primary and secondary research, interviewing over 120 people and ended up with over 900 data points.

Primary and Secondary

We began the project with both primary and secondary research, interviewing over 120 people and ended up with over 900 data points.

Primary and Secondary

We began the project with both primary and secondary research, interviewing over 120 people and ended up with over 900 data points.

Research Implementation
Gen Z's digital hierarchy of needs

Within Google Maps, Gen Z have a distinct hierarchy of needs starting with what brought them to the app: navigation. Gen Z's need for social connectivity and sharing bring them their second needs: connection. With both of these foundational needs met, Gen Z turn to digital wellness needs: memory, their desire to remember and be remembered; independence, their desire to self guided and taught; wellness, their desire to care for their mental health and the planet's wellbeing. Finally, Gen Z's need to be unique and adventurous points to their final need: spontaneity and experiencing the new.

Gen Z's digital hierarchy of needs

Within Google Maps, Gen Z have a distinct hierarchy of needs starting with what brought them to the app: navigation. Gen Z's need for social connectivity and sharing bring them their second needs: connection. With both of these foundational needs met, Gen Z turn to digital wellness needs: memory, their desire to remember and be remembered; independence, their desire to self guided and taught; wellness, their desire to care for their mental health and the planet's wellbeing. Finally, Gen Z's need to be unique and adventurous points to their final need: spontaneity and experiencing the new.

Gen Z's digital hierarchy of needs

Within Google Maps, Gen Z have a distinct hierarchy of needs starting with what brought them to the app: navigation. Gen Z's need for social connectivity and sharing bring them their second needs: connection. With both of these foundational needs met, Gen Z turn to digital wellness needs: memory, their desire to remember and be remembered; independence, their desire to self guided and taught; wellness, their desire to care for their mental health and the planet's wellbeing. Finally, Gen Z's need to be unique and adventurous points to their final need: spontaneity and experiencing the new.

Affinitization & Opportunities

Our team defined our insights after affinitization and then began to identify opportunities to prompt our ideas.

Affinitization & Opportunities

Our team defined our insights after affinitization and then began to identify opportunities to prompt our ideas.

Affinitization & Opportunities

Our team defined our insights after affinitization and then began to identify opportunities to prompt our ideas.

Experience Pillars

With these needs in mind, we developed our 6 key experience pillars to help us ideate and design.

Experience Pillars

With these needs in mind, we developed our 6 key experience pillars to help us ideate and design.

Experience Pillars

With these needs in mind, we developed our 6 key experience pillars to help us ideate and design.

Archetypes

Following extensive primary and secondary research, 4 archetypes were outlined from which personas were born. These archetypes captured our audience and helped us envision the application's features and feel.

Archetypes

Following extensive primary and secondary research, 4 archetypes were outlined from which personas were born. These archetypes captured our audience and helped us envision the application's features and feel.

Archetypes

Following extensive primary and secondary research, 4 archetypes were outlined from which personas were born. These archetypes captured our audience and helped us envision the application's features and feel.

Want to learn more?
Full process details are included in the book.

Design

Design

Guided by our user insights, we moved into exploration and prototyping. As a team, we collaborated on concept sketches, task flows, and interaction models, iterating on ideas that could bring clarity and personality to the Google Maps experience. I contributed to both the visual and interaction design, helping develop features like a customizable home screen, socially-driven map layers, and intent-based journey planning. Our approach balanced practical UX principles with a deep sensitivity to how Gen Z users express themselves and interact with technology.

Ideation & Testing

​​​​​​​Exercises and brainstorming sessions led us to concepts we eventually refined and prepared for user testing feedback.

Ideation & Testing

​​​​​​​Exercises and brainstorming sessions led us to concepts we eventually refined and prepared for user testing feedback.

Ideation & Testing

​​​​​​​Exercises and brainstorming sessions led us to concepts we eventually refined and prepared for user testing feedback.

Storytelling

Preparing our vision and presentation for key business executives and stakeholders.

Storytelling

Preparing our vision and presentation for key business executives and stakeholders.

Storytelling

Preparing our vision and presentation for key business executives and stakeholders.

Deliver

Deliver

We presented our conceptual redesign as a polished interactive prototype and case study to Google and SCAD stakeholders. Our final solution included a redesigned mobile interface, personalized onboarding flow, and enhanced features that emphasized social navigation, safety cues, and contextual decision-making. While the product was not intended for development, our work demonstrated how Google Maps could adapt to better serve young, digitally-native users in a way that reflects their values, routines, and sense of self.

What would Google Maps look like if it was designed from the ground-up specifically for mobile youth’s (target ages 18-24) behaviors, needs and aspirations?

Explore the reimagined feature list:

What would Google Maps look like if it was designed from the ground-up specifically for mobile youth’s (target ages 18-24) behaviors, needs and aspirations?

Explore the reimagined feature list:

What would Google Maps look like if it was designed from the ground-up specifically for mobile youth’s (target ages 18-24) behaviors, needs and aspirations?

Explore the reimagined feature list:

Onboarding

Takes notes of the preferences and goals of its user in order to curate experiences that are tailored to the user’s personal desires.When users open the app for the first time, they are prompted with a series of questions. This process can be skipped, but the idea is for Google Maps to learn more about the user so it can produce personalized content and accommodate their needs and interests.

Onboarding

Takes notes of the preferences and goals of its user in order to curate experiences that are tailored to the user’s personal desires.When users open the app for the first time, they are prompted with a series of questions. This process can be skipped, but the idea is for Google Maps to learn more about the user so it can produce personalized content and accommodate their needs and interests.

Onboarding

Takes notes of the preferences and goals of its user in order to curate experiences that are tailored to the user’s personal desires.When users open the app for the first time, they are prompted with a series of questions. This process can be skipped, but the idea is for Google Maps to learn more about the user so it can produce personalized content and accommodate their needs and interests.

Home: Dashboard Reimagined

A quick overview of what the user has on their agenda for the day and a quick highlight of their memories and things their friends are doing. The user is able to go through every aspect of their daily plans. Fast access to destinations the user frequents is provided and there are reviews and recommendations from friends as well.

Home: Dashboard Reimagined

A quick overview of what the user has on their agenda for the day and a quick highlight of their memories and things their friends are doing. The user is able to go through every aspect of their daily plans. Fast access to destinations the user frequents is provided and there are reviews and recommendations from friends as well.

Home: Dashboard Reimagined

A quick overview of what the user has on their agenda for the day and a quick highlight of their memories and things their friends are doing. The user is able to go through every aspect of their daily plans. Fast access to destinations the user frequents is provided and there are reviews and recommendations from friends as well.

Navigation Bar

Our users are prompted to navigate through the bottom navigation bar, that consists of the following 4 categories:

Navigation Bar

Our users are prompted to navigate through the bottom navigation bar, that consists of the following 4 categories:

Navigation Bar

Our users are prompted to navigate through the bottom navigation bar, that consists of the following 4 categories:

Home- an adaptive feed that accommodates to user’s wants and needs throughout the day. Maps- Place for people to discover locations, and places through searching and through AR view. Journeys- A hub for created, saved, and published journeys Profile- A personal page for users to access their editing settings, saved journeys, memories, and friends.

Home- an adaptive feed that accommodates to user’s wants and needs throughout the day. Maps- Place for people to discover locations, and places through searching and through AR view. Journeys- A hub for created, saved, and published journeys Profile- A personal page for users to access their editing settings, saved journeys, memories, and friends.

Home- an adaptive feed that accommodates to user’s wants and needs throughout the day. Maps- Place for people to discover locations, and places through searching and through AR view. Journeys- A hub for created, saved, and published journeys Profile- A personal page for users to access their editing settings, saved journeys, memories, and friends.

Search Results Reimagined

Search results arranges the most relevant information to each user in a convenient and efficient way which also enables exploration. As a user searches for a place, the app responds with a quick result along with a view of friends who have visited, the distance from where the user is currently, and an option to begin navigation.

Search Results Reimagined

Search results arranges the most relevant information to each user in a convenient and efficient way which also enables exploration. As a user searches for a place, the app responds with a quick result along with a view of friends who have visited, the distance from where the user is currently, and an option to begin navigation.

Search Results Reimagined

Search results arranges the most relevant information to each user in a convenient and efficient way which also enables exploration. As a user searches for a place, the app responds with a quick result along with a view of friends who have visited, the distance from where the user is currently, and an option to begin navigation.

Place Details

Details for locations including reviews, friends’ activity at the location, and highlights of past experiences.

Place Details

Details for locations including reviews, friends’ activity at the location, and highlights of past experiences.

Place Details

Details for locations including reviews, friends’ activity at the location, and highlights of past experiences.

Journey

Journey itineraries can be created and customized with an easy to use interface.

Journey

Journey itineraries can be created and customized with an easy to use interface.

Journey

Journey itineraries can be created and customized with an easy to use interface.

Memories

Photos and information from Journeys are stored and organized together here. Memories can be converted into Journeys for the user to easily share an experience or relive it later.

Memories

Photos and information from Journeys are stored and organized together here. Memories can be converted into Journeys for the user to easily share an experience or relive it later.

Memories

Photos and information from Journeys are stored and organized together here. Memories can be converted into Journeys for the user to easily share an experience or relive it later.

Alternate Routes

Providing other travel routes to help users further their growth and exploration based on their interests and needs.

Alternate Routes

Providing other travel routes to help users further their growth and exploration based on their interests and needs.

Alternate Routes

Providing other travel routes to help users further their growth and exploration based on their interests and needs.

Desire Compass

An Augmented Reality mode that helps users explore new spots and activities on the fly. The compass displays categorized places and events based on the user’s preferences. They can pan around a fixed location and search for possible activities in their area. The user can pan around to quickly gauge the suggestion. Different colored hazes denote the type of activity or place that is represented to instantly notify the user what type of experience it is.

Desire Compass

An Augmented Reality mode that helps users explore new spots and activities on the fly. The compass displays categorized places and events based on the user’s preferences. They can pan around a fixed location and search for possible activities in their area. The user can pan around to quickly gauge the suggestion. Different colored hazes denote the type of activity or place that is represented to instantly notify the user what type of experience it is.

Desire Compass

An Augmented Reality mode that helps users explore new spots and activities on the fly. The compass displays categorized places and events based on the user’s preferences. They can pan around a fixed location and search for possible activities in their area. The user can pan around to quickly gauge the suggestion. Different colored hazes denote the type of activity or place that is represented to instantly notify the user what type of experience it is.

Gaming

A reimagined Google Maps offers users a way to explore and make connections during their travels.

Gaming

A reimagined Google Maps offers users a way to explore and make connections during their travels.

Gaming

A reimagined Google Maps offers users a way to explore and make connections during their travels.

Shareboard

A world of interesting and relevant posts created by other users share information about surrounding businesses and possible experiences in the area.

Shareboard

A world of interesting and relevant posts created by other users share information about surrounding businesses and possible experiences in the area.

Shareboard

A world of interesting and relevant posts created by other users share information about surrounding businesses and possible experiences in the area.

Profile

An organization of a user’s created content for convenience and quick access.

Profile

An organization of a user’s created content for convenience and quick access.

Profile

An organization of a user’s created content for convenience and quick access.

Debrief

Debrief

This project challenged us to think beyond functionality and consider how emotional resonance and social context shape navigation experiences. I left with a deeper understanding of designing for scale, balancing user needs with platform constraints, and advocating for inclusive, age-relevant experiences. Most of all, it reinforced the power of collaborative, research-driven design to rethink even the most familiar products in fresh, human-centered ways.

Man Wearing Sunglasses
Say Hello!

Let’s connect—whether you’re curious about collaborating, have questions, or just want to chat design.

linkedin.com/in/angelamartin98/

angelaLmartin98@gmail.com

book on ADPList.org

Open to:

New mentees: One-time or reoccurring

New projects

Consultations

Speaking opportunities

Angela Martin

• UX Designer

• Accessibility Advocate

• Creative Career Mentor

Man Wearing Sunglasses
Say Hello!

Let’s connect—whether you’re curious about collaborating, have questions, or just want to chat design.

linkedin.com/in/angelamartin98/

angelaLmartin98@gmail.com

book on ADPList.org

Open to:

New mentees: One-time or reoccurring

New projects

Consultations

Speaking opportunities

Angela Martin

• UX Designer

• Accessibility Advocate

• Creative Career Mentor

Man Wearing Sunglasses
Say Hello!

Let’s connect—whether you’re curious about collaborating, have questions, or just want to chat design.

linkedin.com/in/angelamartin98/

angelaLmartin98@gmail.com

book on ADPList.org

Open to:

New mentees: One-time or reoccurring

New projects

Consultations

Speaking opportunities

Angela Martin

• UX Designer

• Accessibility Advocate

• Creative Career Mentor